Triad
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- $12.99
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- $12.99
Publisher Description
The world must change.
The magic-steeped realm of Eiden Myr has come under attack from the outerlands. A new power has arisen that may be the key to winning the war of the coast. Is it the light of salvation—or of delusion?
To vanquish darkcraft, mages destroyed a warding that protected the realm for fifteen hundred years. Now the last ragged defenders battle horrors out of nightmare. Their blades are no match for the monstrous onslaught. The shield will fall.
It will take more than the golden light of mages, the copper shine of touches, and the silver glow of visants to stave off annihilation. More than delving the mystery of the bonefolk. More than the forging of an impossible blade. It will take a harrowing passage into realms beyond death, beyond human sight--a quest for the source of light itself.
A great triad will rise, more wondrous and terrible than any before conceived, and the world will be transformed past all imagining.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
PUBLISHERS WEEKLY
Even though the magelight has been reborn and a new generation of mages wordsmiths, illuminators and binders who work in triads has arisen, the island continent of Eiden Myr remains under siege, beset by horrors and in need of "a good deal of saving," in McGarry's impressive conclusion to an ambitious trilogy that began with Illumination (2001) and continued with The Binder's Road (2003). Saving Eiden Myr, however, will require a journey to a haunted realm of wonder as well as the casting of forbidden "darkcraft." Adroit world-building includes rich language derived from the humanlike outline of Eiden Myr (one might travel "Headward" or send a shipment "Fistward") and a base nine counting system that accounts for the culture's many triads. Some may be daunted by the ambitious scope and multiple points of view, but others will be rewarded by the absorbing metaphysics of this intricate fantasy world.