Everything Volume 1
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- $11.99
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- $11.99
Publisher Description
EVERYTHING is a gleaming new mega-department store that has everything you want... but it might take away what you need... things like your sanity, or maybe even your life.
From wayward teens to lonely housewives and ambitious city officials, most in this otherwise-sleepy Michigan town are thrilled with the arrival of EVERYTHING and its catalog-perfect manager, Shirley.
But thrill turns to frenzy, and when bouts of mania, random hellish fires, violent explosions and unshakeable psychic disturbances start to overtake the population, a few--like depressive out-of-towner Lori and a suspicious local named Rick--begin to suspect EVERYTHING might be the cause.
What twisted power has taken hold of Holland, Michigan and its town-folk? Who--or what--exactly is in charge here...and what insidious plans are in store?
From Christopher Cantwell, acclaimed writer of She Could Fly, and celebrated artist I.N.J Culbard (Brink, Brass Sun) comes EVERYTHING: a truly bizarre story about the most horrifying pursuit of happiness you've ever read.
Collects EVERYTHING #1-#5.
PUBLISHERS WEEKLY
The second comic book miniseries from Cantwell, cocreator of the TV series Halt and Catch Fire, plunges from its opening pages into trippy retro weirdness. The year is 1980, and Everything, a megastore promising to serve every conceivable need and desire, has just opened in the quiet suburban town of Holland. At the same time, the town is inundated with strange phenomena: bug infestations, spontaneous human combustion, music from nowhere, "color harmonics," and physical and mental degradation among the townspeople. Lori, new in town and starved for human connection, joins the few locals investigating the mysteries of Everything, only to be seduced by its cultlike employee culture and relentlessly upbeat manager (and possible android), Shirley. Culbard's clean art and flat, bright colors are almost magazine-ad generic, appropriate to the theme of commercial artificiality eating away at reality. The fast-moving plot is engrossing but often confusing; a baseline for the book's fictional universe isn't established, for instance, by the time a talking teddy bear shows up. As the narrative ends with a plot twist, it's not yet clear if the comic's many threads will pull together toward a satisfying resolution. Though Cantwell aims for the fun-house fearlessness of lit-pop comics creators such as Grant Morrison, at times the barrage of ideas threatens to numb rather than awe.