Escape from Mr Lemoncello's Library
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- £3.99
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- £3.99
Publisher Description
Join Kyle as he uses all his gamer skills to solve the puzzle that is Mr Lemoncello's extraordinary library. Charlie and the Chocolate Factory meets A Night in the Museum in this the action-packedNew York Times bestseller from Chris Grabenstein, coauthor of I Funny and other bestselling series with James Patterson!
Kyle Keeley is the class clown and a huge fan of all games - board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most famous and creative gamemaker in the world, just so happens to be the genius behind the town's brand-new super library that is as much a home for tech and trickery as it is for stories. Kyle is lucky enough to win a coveted spot as one of twelve kids invited for a puzzle-packed lock-in on the library's opening night, hosted by Mr. Lemoncello. But when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret riddle to find the hidden escape route . . . !
PUBLISHERS WEEKLY
Librarians and English teachers will happily recommend this adventurous romp from Grabenstein (the Riley Mack books), which pays playful homage to books and libraries while engaging readers in a fast-paced competition involving research and reasoning skills. Twelve seventh-graders win a chance to spend an overnight lock-in previewing their town's new public library it's a marvel of technological delights conceived by Luigi Lemoncello, the Willy Wonkalike founder of Mr. Lemoncello's Imagination Factory, which is a source for every kind of game imaginable. During the lock-in the winners, who include game-lover Kyle Keeley and a group of multicultural classmates with a mix of aptitudes and interests, are offered a further challenge: "Find your way out of the library using only what's in the library." The winner will become spokesperson for the Imag-ination Factory. Book lovers will relish the lavish sprinkling of book titles and references while puzzle fans will enjoy figuring out the clues. A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits. Ages 9 12.